A nightly journey in Virtual reality
Home is an interactive VR experience. It is a dark and eerie night stroll around the outskirts of Maas, an Israeli village. The viewer explores the fields where native trees and animals, abandoned buildings from colonial British rule and ruins of Palestinian settlements all reside together. These marginal spaces are the sites of the artist's childhood memories, and it is there that the viewer is confronted with the unknown - the mysterious regions close to home and the uncharted territories of their own mind. With a guided meditation sequence opening the VR piece, the project bridges the history and cognitive experience of the individual with the local and global cultures in which they are immersed.
Sound design: Yinon Kuperstein
Narration: Ayelet Yekutiel
Meditation Script Advisors: Micaela Terk, Mala Kline
Special Thanks Yinon Kuperstein | Sagie Pudinsky | Shiri Blumenthal | Micaela Terk | Almog Melamed | Idan Amati | Shachar Kantor | Wendy Geri | Tal Haring | Adi Lavy | Shirin Anlen (Asset Attribution: "Campfire," https://goo.gl/8XByuj by David Stenfors licensed under CC BY 4.0)
Understanding The Landscape
Homescape, in a way, is a continuation of a series of photographic excursions and paintings (digital and traditional) that spans for about 13 years. The series traces the unique features that characterizes the Israeli marginal landscape. It shows the dry flora, the agriculture but also the historical ruins, the infrastructure and the modernistic structures. Some of the less recognizable buildings remain mysterious and do not communicate their story or function to the occasional wanderer.
The project is an evolution of Home - a project I began at the Steamer Salon VR lab, Tel Aviv 2016. During the 11 day lab, with the help of mentors and lectures introducing the participants with features and challenges of VR technology, I had to consolidate the concept and create a working prototype of the experience. In the last three days of hackathon, I teamed up with sound designer Yinon Kuperstein, 3D artist Shiri Blumenthal and programmer Almog Melamed, and together we created a Gear VR version, with a small patch of land and the general look and feel.
Designing The World
This demanded a variety of approaches and tools. Realizing the concept and designing the terrain demanded an intriguing combination of field work, design and theory and involved architecture, game and sound design, programming, image processing, and animation and a great deal of collaboration and coordination.
This was done with great help from friends, and especially with the help of Yinon Kuperstein and Sagie Pudinsky.